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Floors and the Design tab

Part 3 — Reference.


17.1 Why floors exist

A floor is a plan of part of the building with your devices arranged on it. Floors are organisational, not electrical — putting a device on the "First floor" plan changes nothing about how it behaves.

What they change is whether you can find anything. On a project with 200 devices, a good floor layout is the difference between a five-second job and a five-minute one, every time.

Floors are also where wires are drawn, so devices must be placed before they can be programmed.


17.2 Managing floors

Project ribbon tab → Floors group:

Button
Action

Add floor

Creates a floor

Edit floor

Opens the floor's settings — name, background image, size

Delete floor

Removes it, after "Do you realy want to delete floor?"

Each floor appears as a tab above the workspace.

Deleting a floor deletes the icons on it. The units stay in the Device manager, but every icon — and therefore every wire drawn from those icons — goes. Move things off first.


17.3 Placing devices

  1. Switch to the Design workspace tab.

  2. Go to the Controls ribbon tab — a gallery of icons. Right-click its header to choose which category is shown.

  3. Drag an icon onto the plan.

Icons come in two kinds:

Kind
Represents
Example

Basic object

a single input or output

one relay output, one button

Compound object

a whole unit, or all system devices of one type

an SA3-02M, all timers, all system bits

Both behave identically.


17.4 The yellow dot

A freshly placed icon carries a yellow dot — it is a picture, connected to nothing.

Click the icon and the settings panel appears on the right:

Control
What it does

Name

What this object is called throughout the project

Connect

Opens Select device — the list of every connectable input and output, each with its hex address and name. Double-click to assign.

Disconnect

Breaks the assignment

Delete

Removes the icon from the plan

size

Icon size on the plan

layer

Which layer it appears on

description

Free text

Assigning clears the yellow dot.

When a wire does nothing, check for yellow dots first. An unassigned icon can be wired, named, and included in groups, and none of it has any effect.


17.5 Background images

Floor plans are much easier to read over an actual drawing. Set the image in Edit floor.

Image opacity is set per workspace tab, in [☰]SettingsFloors image opacity:

Setting
Applies to

Design:

the Design tab

Groups:

the Groups tab

Functions:

the Function tab

Simulation:

the Simulation tab

Separate values are genuinely useful: a strong plan helps while placing devices, and a faint one keeps wires readable while programming.


17.6 Layers, grid and alignment

Control
Where
What it does

Visible layers:

above the workspace

Which layers are shown

All layers visible / All layers hidden

Show or hide everything at once

Visible grid

Shows the alignment grid

Snap to grid

Snaps icons to it

Layers separate lighting from heating from blinds on the same plan, so you can look at one system at a time. Snap to grid is worth leaving on — aligned plans are quicker to read.


17.7 Wire animation

[☰]SettingsVisual effects:

Setting
Effect

Show device wires animation

Animates the connections between devices

Show group connections animation

Animates group membership lines

Both are helpful when learning and distracting later. Turn them off on large projects — they cost redraw time.


17.8 Practical advice

One floor per storey or zone

Matching the real building beats any clever scheme

Use a real drawing as the background

Costs a minute, saves hours

Name icons as you place them

Renaming 200 icons later is nobody's idea of a good afternoon

Layers per system

Lighting, heating, blinds

Check for yellow dots before uploading

The cheapest bug you will ever fix


Next: Chapter 18 — The wire editor.